Week 5 - Midterm Update
Okay, so in the past week, most of the game's been finished! I added a few screens (like a menu, game over, game end, and tutorial), removed the capsule/camera look-around because, really, it wasn't necessary. There's now a timer that decreases when the player eats a peanut item, and as per playtesters' request, it subtracts 20 seconds from the timer (which counts down from two minutes). Things that are currently being implemented as of tonight (when I'm posting the devlog) are a timer increase when the player eats a safe item (10 second increase), a separate score counter for how many nut-related items that were eaten (eating just one results in a game over. It's not supposed to be fair, okay? Peanuts are scary). Anyways, that's it for now!
Weekly Devlog
Weekly Devlog for Games-UT 121
More posts
- Final Devlog!!!! Oh goodness (unless it's not)Apr 30, 2018
- HEY SO WE HAD TO DO THESE? - Devlog week 12 or somethingApr 23, 2018
- Week 10 - belated devlog IM SOS ORRYApr 10, 2018
- Week 8 - Houde "Prototypes"Mar 19, 2018
- Week 6 (7??) - Post Mortem!Mar 05, 2018
- Week 4 - Midterm IdeaFeb 15, 2018
- Week 3 - Architecture, Performance, and GamesFeb 12, 2018
- Week 2 - 10PRINT "Introduction"Feb 04, 2018
- Week 1 - Liz England's "The Door Problem"Jan 25, 2018
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