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Weekly Devlog
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Final Devlog!!!! Oh goodness (unless it's not)
April 30, 2018
by
valanars
It's the final stretch for our little game, and I worked more on textures for the game which have been shipped off to Isa. I also found a song for gameplay which John's currently testing out, but as f...
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HEY SO WE HAD TO DO THESE? - Devlog week 12 or something
April 23, 2018
by
valanars
Hi, so it's been a very long time since I last posted an update! Anyways, so far the game's asset creation is going pretty well. The past few weeks, I did the textures for Pipimi and Popuko, another b...
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Week 10 - belated devlog IM SOS ORRY
April 10, 2018
by
valanars
Okay, so!! Progress on the project so far-- I'm basically doing a lot of menu assets and other visual stuff, but it's mainly 2D. So far, I've done all the background images for 4/5 of the minigames, c...
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Week 8 - Houde "Prototypes"
March 19, 2018
by
valanars
what are the four (4) categories of prototypes? Role prototypes look into functionality, the role an artifact might perform, and how users would benefit from it. "Look and feel" prototypes simulate t...
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Week 6 (7??) - Post Mortem!
March 05, 2018
by
valanars
The game is about picking out snacks if you have a peanut allergy! A lot of things are easy to rule out (the literal peanut, the Reese’s Cocoa Puffs cereal), but there’s also some cross contaminat...
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Week 5 - Midterm Update
February 26, 2018
by
valanars
Okay, so in the past week, most of the game's been finished! I added a few screens (like a menu, game over, game end, and tutorial), removed the capsule/camera look-around because, really, it wasn't n...
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Week 4 - Midterm Idea
February 15, 2018
by
valanars
The Concept: Alright, so get this: an autobiographical game where you can die! (No Vals will be harmed in the making of this game). Anyways, Nuthing to Eat is a game about having a severe peanut aller...
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Week 3 - Architecture, Performance, and Games
February 12, 2018
by
valanars
What is software architecture & how do you think about it in relation to making a game in Unity? Software architecture is the organization of code. When making a game in Unity, you have to keep the co...
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Week 2 - 10PRINT "Introduction"
February 04, 2018
by
valanars
What is platform studies? Platform studies looks at the systems, hardware, or machines that code runs on. This allows us to understand how platform can influence both coding, software, and, therefore,...
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Week 1 - Liz England's "The Door Problem"
January 25, 2018
by
valanars
Game design differs from game development because design is the process of asking questions of how things work, if they work, and in what ways they need to work, and game development is the process of...
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